Strategizer Game

Strategizer Game

Gameplay

Screenshots

Story

If you like an involving, interesting ‘Campaign’, jump in to the world of Strategizer: Art of Defense. Set in the future, you take control of a ‘Mobile Defense Ship’ from which to command any battlefield, from the safety of the skies. Construct turrets, or rain hell from the heavans – all from the push of a button. This handy piece of equipment is supplied to you by ‘Art of Defense Enterprises’ a military-funded corporation designed to protect and secure. Modern advances in technology provided the solution to the costs of war – with affordable, deployable (and bio-degradable!) turrets. You begin your journey on a search and rescure mission. Scientists discovered a powerful new resource called Elydium, which is only located in far reaching galaxies. The SS. Celestia was disptached to retrieve samples. Unfortunately, we lost contact with them a while ago. Armed with nothing more than your ‘Mobile Defense Ship’ you will begin your first visit to Planet Spero, in search of the missing starship. and the Elydium resources. But you will find more than you bargained for….Begin your epic journey into the Strategizer Universe, and enjoy the ride! Build turrets, call in air support, construct your base, arm and upgrade your HQ, position mines and barriers, customise your arsenal, re-skin and re-design, , win medals and level up with XP, compete for a place on the high score leaderboard, unlock achievements and new weapons, use boosts and crates to give you the edge, accomplish daily and weekly goals to keep you coming back for more!

Responsibilities

  • Construct level prototypes and final-in game levels through Unity 3D game building tools and Photoshop.
  • Suggest creative ideas for game environments.
  • Resolve and iterate on game environments to guarantee great play experience.
  • Adjust game environments to confirm product’s critical and commercial success.
  • Visually narrate story through creative and evocative level design and world art.
  • Draw and create layouts through UG NX-4.
  • Review lead design and Game play test sessions.
  • Mentor and lead lower classification Designers to guide design and document project and adhere to drawing and performance standards.
  • Quality tools such as design requirement documents and design guidelines to develop designs.
  • Execute maps within gameplay systems constraints.
  • Create game experiences and map flow with visuals, story, performance and scale through iteration and rapid prototyping.
  • Manage scenario maps’ excellence levels by coordinating with Design Director and Lead Game Designer.
  • Coordinate with Art Leads and Art Director to visually create well planned and constructed maps.
  • Execute gameplay missions and scripted events under Lead Level Designer’s guidance and coordinate with systems designers and gameplay programmers.
  • Break down tasks and estimate time to Project Management.
Project Details