This is an FPS showcase made by the Grimm Studios team, this showcase was originally made to show off some of are skill sets during a Game Jam. We are also showing off some of our skills using the unity engine.
Construct level prototypes and final-in game levels through Photoshop and other building tools.
Creating the visual aspects of the game at the concept stage using 2D modelling and animation software
Suggest creative ideas for game environments.
Resolve and iterate on game environments to guarantee great play experience.
Adjust game environments to confirm product’s critical and commercial success.
Visually narrate story through creative and evocative level design and world art.
Mentor and lead lower classification Designers to guide design and document project and adhere to drawing and performance standards.
Quality tools such as design requirement documents and design guidelines to develop designs.
Create game experiences and map flow with visuals, story, performance and scale through iteration and rapid prototyping.
Developing designs and/or initial concept designs for games including game play
Generating game scripts and storyboards
Programming the game using programming languages such as C++
Quality testing games in a systematic and thorough way to find problems or bugs and recording precisely where the problem was discovered
Solving complex technical problems that occur within the game’s production
Disseminating knowledge to colleagues, clients, publishers and gamers