FPS Showcase

Gameplay

Story

This is an FPS showcase made by the Grimm Studios team, this showcase was originally made to show off some of are skill sets during a Game Jam. We are also showing off some of our skills using the unity engine.

 

 

Responsibilities

  • Construct level prototypes and final-in game levels through Photoshop and other building tools.
  • Creating the visual aspects of the game at the concept stage using 2D modelling and animation software
  • Suggest creative ideas for game environments.
  • Resolve and iterate on game environments to guarantee great play experience.
  • Adjust game environments to confirm product’s critical and commercial success.
  • Visually narrate story through creative and evocative level design and world art.
  • Mentor and lead lower classification Designers to guide design and document project and adhere to drawing and performance standards.
  • Quality tools such as design requirement documents and design guidelines to develop designs.
  • Create game experiences and map flow with visuals, story, performance and scale through iteration and rapid prototyping.
  • Developing designs and/or initial concept designs for games including game play
  • Generating game scripts and storyboards
  • Programming the game using programming languages such as C++
  • Quality testing games in a systematic and thorough way to find problems or bugs and recording precisely where the problem was discovered
  • Solving complex technical problems that occur within the game’s production
  • Disseminating knowledge to colleagues, clients, publishers and gamers
Project Details